DAVY JONES LOCKER
VR DEVELOPMENT / GAME DESIGN
Midnight Mischief at Mallow's Carnival
UNITY / FIGMA
2025
OVERVIEW
Davy Jones Locker is a real-time cinematic sequence built entirely in Unreal Engine 5.6.1 for ARVR305. The project follows a prisoner trapped in the hull of a ghost ship as a catastrophic rogue wave bears down — structured across 14 shots and 4 acts moving from the dark chaos of the lower deck through the full impact and aftermath of the wave.
The focus was engineering a production-grade cinematic pipeline inside a game engine — combining procedural ocean simulation, MetaHuman character performance driven by mocap retargeting, multi-system Sequencer orchestration, and dynamic environmental simulation across weather, water, lighting, and physics. Every shot was pre-planned with full camera specs, animation dependencies, mocap capture requirements, and Sequencer implementation notes before a single asset was placed in engine.
The result is a sequence where the ocean, ship, weather, and character all behave as interconnected physical systems rather than isolated visual effects — built to demonstrate that real-time engines are a legitimate medium for authored cinematic storytelling.
RESEARCH & DEVELOPMENT


MECHANICS:
GERSTNER WAVES
4-stage ocean system, keyframed from calm to 2500 amplitude giant wave across the sequence
Gravity/Boat Physics
ship rocking with staged amplitude increases, cargo sliding, water sloshing at floor level reacting to rocking
UNDERWATER POST-PROCESSING
white flash transition, muffled audio filter, caustics, god rays, underwater color grade shifting to clear surface break
ULTRA DYNAMIC SKY/WEATHER
full storm system with staged lightning, rain particle system via Niagara, wind effects on cloth and rigging
PRODUCTION PIPELINE:
ACT 1:
The Awakening — 3 shots, bottom deck, prisoner wakes and escapes below
ACT 2:
Act 2: The Chaos — 6 shots, top deck, storm and undead pirates, wave builds
ACT 3:
The Impact — 2 shots, giant wave crashes the ship
ACT 4:
The Aftermath — 3 shots, underwater resurfacing, survivor in lifeboat
TECHNICAL IMPLEMENTATION:
MULTI-SYSTEM ORCHESTRATION:
Shot 10 alone runs simultaneous ship pitch rotation, MetaHuman position animation, mocap playback, camera tilt, and Niagara water particles
REAL CINEMATIC CAMERA ACTOR:
Cine Camera Actor, Camera Rig Rail, Camera Rig Crane, Camera Shake presets, Time Dilation for slow-mo
TOOL KIT:
UE5 Sequencer, GerstnerWaves, MetaHuman, Niagara, Ultra Dynamic Sky, post-process volumes, Camera Shake, Camera Rig Rail/Crane