DAVY JONES LOCKER

VR DEVELOPMENT / GAME DESIGN

Midnight Mischief at Mallow's Carnival

UNITY / FIGMA

2025

OVERVIEW


Davy Jones Locker is a real-time cinematic sequence built entirely in Unreal Engine 5.6.1 for ARVR305. The project follows a prisoner trapped in the hull of a ghost ship as a catastrophic rogue wave bears down — structured across 14 shots and 4 acts moving from the dark chaos of the lower deck through the full impact and aftermath of the wave.


The focus was engineering a production-grade cinematic pipeline inside a game engine — combining procedural ocean simulation, MetaHuman character performance driven by mocap retargeting, multi-system Sequencer orchestration, and dynamic environmental simulation across weather, water, lighting, and physics. Every shot was pre-planned with full camera specs, animation dependencies, mocap capture requirements, and Sequencer implementation notes before a single asset was placed in engine.


The result is a sequence where the ocean, ship, weather, and character all behave as interconnected physical systems rather than isolated visual effects — built to demonstrate that real-time engines are a legitimate medium for authored cinematic storytelling.
















RESEARCH & DEVELOPMENT

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MECHANICS:

GERSTNER WAVES

4-stage ocean system, keyframed from calm to 2500 amplitude giant wave across the sequence

Gravity/Boat Physics

ship rocking with staged amplitude increases, cargo sliding, water sloshing at floor level reacting to rocking

UNDERWATER POST-PROCESSING

white flash transition, muffled audio filter, caustics, god rays, underwater color grade shifting to clear surface break

ULTRA DYNAMIC SKY/WEATHER

full storm system with staged lightning, rain particle system via Niagara, wind effects on cloth and rigging

PRODUCTION PIPELINE:

ACT 1:

The Awakening — 3 shots, bottom deck, prisoner wakes and escapes below

ACT 2:

Act 2: The Chaos — 6 shots, top deck, storm and undead pirates, wave builds

ACT 3:

The Impact — 2 shots, giant wave crashes the ship

ACT 4:

The Aftermath — 3 shots, underwater resurfacing, survivor in lifeboat

TECHNICAL IMPLEMENTATION:

MULTI-SYSTEM ORCHESTRATION:

Shot 10 alone runs simultaneous ship pitch rotation, MetaHuman position animation, mocap playback, camera tilt, and Niagara water particles

REAL CINEMATIC CAMERA ACTOR:

Cine Camera Actor, Camera Rig Rail, Camera Rig Crane, Camera Shake presets, Time Dilation for slow-mo

TOOL KIT:

UE5 Sequencer, GerstnerWaves, MetaHuman, Niagara, Ultra Dynamic Sky, post-process volumes, Camera Shake, Camera Rig Rail/Crane