ENVIRONMENTAL & ASSET MODELING
3D WORK
GALLERY SHOWCASE
MAYA / SUBSTANCE PAINTER / UNREAL ENGINE 5
2025
VEIL OF THE ONEROI

A surreal wasteland built on REM sleep research and Greek mythology. When Hypnos and the Oneiroi abandon the dreamscape, memory collapses — the Lake of Lethe runs dry, time freezes at eternal twilight, and only red poppies survive. Assets were sculpted in Maya and textured in Substance Painter, with cracked materials and ghostly meshes designed to reflect cognitive fragmentation. Deployed in UE5 with volumetric fog, dynamic lighting, and a VR walkthrough sequence.
An underwater dungeon environment combining modular architecture with organic elements. Built entirely with hand-modeled assets in Maya and custom hand-painted textures in Substance Painter. Technical highlights include seamless UV mapping across modular pieces, animated jellyfish with custom shaders, and dynamic lighting to create depth and atmosphere in Unreal Engine 5.
3D ASSETS
FINAL RENDER SEQUENCE
DROWNED SANCTUM

An underwater dungeon environment combining modular architecture with organic elements. Built entirely with hand-modeled assets in Maya and custom hand-painted textures in Substance Painter. Technical highlights include seamless UV mapping across modular pieces, animated jellyfish with custom shaders, and dynamic lighting to create depth and atmosphere in Unreal Engine 5.
An underwater dungeon environment combining modular architecture with organic elements. Built entirely with hand-modeled assets in Maya and custom hand-painted textures in Substance Painter. Technical highlights include seamless UV mapping across modular pieces, animated jellyfish with custom shaders, and dynamic lighting to create depth and atmosphere in Unreal Engine 5.
TEXTURE SHEETS & WIREFRAMING


FINAL RENDERS



VERDANT HOLLOW

A lush swamp biome showcasing advanced environment art techniques. All foliage, terrain, and props were created in Maya with hand-painted textures for stylistic cohesion. The environment demonstrates understanding of color theory, atmospheric perspective, and organic modeling—from moss-covered trees to water lilies and weathered wooden structures
TEXTURE SHEETS & WIREFRAMING


FINAL RENDERS


